Working with the Intel brand was a lot of fun. Next/Now gave me the privelege of working on concept art for an interactive experience which was installed in a large electronics retailer across the United States.
It was my task to shape the initial character, who was then modeled by the team into the character used for the experience. I was also tasked with the creation of 3D assets, large scale environmental graphics, and GUI mockups which were to be included in an Intel branded gesture reactive space racing simulator.